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 That’s itstellaris autocannon Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing

Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. znihilist. In Stellaris, however, fleet battles are intended. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. So it’s a platform on top f which you can build your own fun. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So the Cruisers could tank with small Plasma + Autocannon. Full Disruptor fleets can be a thing, but the issue is raw DPS. g. Playing Tall is a very special type of empire. Sustaining a large fleet incurs a lot of upkeep, slowing down your economic growth in other respects. 8. The best weapon vrs Armor is Plasma 3. Stellaris 3. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. You definitely need something to tank, due to minimum range and firing arc. Corvette (Interceptor): 2 S Laser, Autocannon Corvette (Torpedo): Torpedo, S Disruptor Destroyer: 2 M Laser, 2 Autocannon Cruiser (Carrier): 2 M Laser, 2 Point Defense, Strike Craft, 2 Autocannon Cruiser (Gunship): 5 M Laser, 2 Autocannon Battleship (Artillery): Tachyon Lance, 4 Neutron Launcher Colossus Project ascension perk. Large Matter Disintegrators have 75% accuracy. . 392K subscribers in the Stellaris community. The only other real use for nanites is the nanite auto repair system for starships. Kinetic Weapons in Stellaris also come in multiple categories. 6, we’ve also reworked how the Ascension Paths from Utopia work. Highlights include: - Psionic weapons. Now with 3. 333 votes, 12 comments. Titans. Retrofit defense platforms. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Legacy Wikis. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Mining Drone Lasers are 20/15/-. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. They can be on the outskirts firing while the autocannon corvettes take up the front lines. You have the perfect start. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. The only prerequesite for the Active Countermeasures Tech (unlocks the sentinel point defense component) is the administrative ai, as far as I know. . So the ships in stellaris should imho always be attached to a fleet and then we also could have templates for fleets (premade by devs and the possibility to create new ones) and smart building/reinforcing to keep that fleets balance of ships even if not fully reinforced. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. 6, that raw firepower is insane. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. In this case, each ship within the fleet has specific roles as well as specific positions within the line of. In the little windows to the left, you should see some silhouettes. 7. They are only marginally better than other components (questionable, some feel worse). Highly advanced autocannons capable of ejecting shells that explode into a cloud of. Neutron Launchers. Reply. Award. Set your fleet's home station to the closest Starbase with a Shipyard as well, for similar reasons, ensures they won't disengage halfway across the empire to get to a station and repair. Rail guns get through the shields faster and can help the missiles deal with the armour as well. Again, you may have more less than this. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. 7. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). I certainly remember that being the case, it’s why I stopped playing xenophobes in. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). It was last verified for version 3. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. Jump to latest Follow Reply. The Firerate decrease is against such Fleets. no. This. 000 Fleet power ~32. The problem is that it's a boast to some robots during a war dec, it could be called the T1 missile yield or the T2 missile yield if you stretched it. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. by eskanonen. 2. Costs 900 Engineering; Unlocks Autocannon; Railguns. Due to the submod nature, a new save is required to access these new buildings. Report. 392K subscribers in the Stellaris community. X branch. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. About this time I get. Make them significantly better if we're meant to have a limited quantity. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. Stellaris Tech Tree. AC have a max range of 30 and can only be small. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. Things You Need To Know Before Starting Stellaris. Nanite Transmutation. Starfighters! [3. Stellaris Wiki Active Wikis. ). Legacy Wikis. If M, Autocannon. Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. 25 / ×2. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Cruisers full plasma. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. Uhm, it's sort of I afraid of :/ so it's almost useless end-tech option. 0 unless otherwise noted. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. 99/day—nearly four times as much. . 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). AC also have higher tracking and lower range. Stellaris. 1; Reactions:Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. Click however many you want, or the Transfer All button. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. ago. However I will use autocannons if somehow its a tier above my current rail/coil guns. . 5 Stellaris Tech Id List – J to P. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Report. Fleet power is a rough example of how strong a fleet is. We have a new Meta. View this video if you want to lea. Been playing about a year and half, still on 2. Even the flee behaviour is always moving towards something (jump point or starbase). Currently 2 computers try to get inside the minimum range. If you have certain faction types, you may be able to just take the systems flat out, but usually, you have to claim them. Before 3. Game start, 1PD, 2 lasers. I decided to compare 4 main types of weapon against each other on same ship designs. Autocannon and PD - Intended to take out the fighters and corvettes that come too close Hangars - Because I like the idea of bombers Kinetic Arty Lasers Pulsar - No shields, only lasers to be used only in systems with the zero shield modifier. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Legacy Wikis. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. 2: - Updated Habitats for 3. Youre also forgetting a major point, ship disengagement. 1 is my own interpretation of a military focused Halo mod for stellaris. Jump to latest Follow Reply. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. That's until the enemy has PD in any decent number. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. 8. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Tall Tales, a Tall France mini-AAR #blacklivesmatter. 0 unless otherwise noted. On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. Fully compatible with At War: Advanced Ship Sections and all other At War. Obviously, replace technology_id_here with the technology ID of your. April 22, 2019 Travis Scoundrel 0. :Get 7 insights. Colossus Project ascension perk. Nanite autocannon is arguably the best weapon in 3. . 4 patch. 126 ratings. It's spitting out fleets with 30K power. While economic and technology development also increase diplomatic weight, the way the formula is balanced military weight grows much faster. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. 8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. They are commonly found mounted in pairs, increasing their overall destructive potential. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 5K,最多10K左右。. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). 0) Number of years since game start is greater than 15 (×2. In a 130 fleet size (which is standard at this phase. More Help. That’s it. 6. 17. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. 6 added a fleet combat rebalance and ascension path rework plus a new. Most of your damage output is coming from that Torpedo anyways. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. 3 auto > railgun The first new concept introduced here is "fleet design. In Stellaris there is only ship design and fleet management. - Gravitic weapons. I decided to compare 4 main types of weapon against each other on same ship designs. Claims cost influence. TechnologyJob List. - Nanite weapons and armors. Against shields only and armor only. Betrix5068 • 9 mo. The Stellaris 3. 8. 6 “Orion” update. A tag already exists with the provided branch name. Stellaris Real-time strategy Strategy video game Gaming. " Stellaris Mods Used: Extra Ship Components 3. So one is for evasive and fast ships, the other for big broadsiding ranged ones. 5+ AND V2. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. In the meantime I found a bug. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Massive Autocannon - XL. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. 99 Guardians are extremely powerful Spaceborne aliens added in various DLCs. Fully compatible with At War: Advanced Ship Sections and all other At War. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan,. Company Discord:It Out!YouTube: Steam. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). 3. Picket Destroyers alone cannot stop a carrier, they will lose the fight and inflict some damage but nothing to crazy. I was hoping for something like the planet automation - for example prioritizing weapons, armor/shields, energy-related stuff etc. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. Stellaris. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Either way its not possible to actually quantify as the average yield or whether it's a unique yield of weaponry. Torpedoes don't need you to break shields first, Plasma and Laser have low. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. 5x), it seems really hard to choose an M railgun over 2x S autocannons on anything that isn't a dedicated artillery ship. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). So now, fleet composition. I cast doubt on the "active trade route" part. RickusRollus • 10 mo. 1 comment. 纳米机关炮 - 数据. 392K subscribers in the Stellaris community. My main faction says we don't have Free Movement but the only pops in my empire that…Genocidal (and DA) can't be Memorialists. Don't stress about armor or shield tech. How to get started on your Stellaris journey | Featuring. You need to start a new game. I see in the internet that this is the easiest. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). 3. Patch 3. Massive damage at close range. 3 patch notes, the latest Stellaris Gemini update brings a long list changes and gameplay improvements. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate. Hello again! This week’s topic is the combat rebalancing planned for the Stellaris 3. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. List of all technology ids to be used with "research_technology" debug console command. ) are good against armor but bad against shields. The range is just awesome. So if your wars are with vettes & few destroyers - it will shine. Torpedoes don't need you to break shields first, Plasma and Laser have low. Legacy Wikis. Below is a list of all the Engineering technologies available in Stellaris. Stellaris Dev Diary #318 - Announcing Astral Planes. Sammy. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. More information can be found in Stellaris Dev Diary #293. Steam Workshop: Stellaris. ago. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. This command will research the technology type with the specified ID. You'd need a completely absurd number of repeatable techs for that to be viable though (honestly, the year 3000 is probably a low estimate). Members Online It's time for the real question. The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. . Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. Gigastructural Engineering Version 3. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. Jul 7, 2021. I'm playing Stellaris for the first time and having hard time with an L gate. I have 3 Platform builds. Patch 3. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. The S slot on NL frigate also happens to be ideal for self. So close to uninstall what a sad. Their defense is pretty average. It's another herculean effort from the team that we hope you will enjoy! "STELLARIS 3. 0 was never released to the public instead making patch 3. nekonight • 4 yr. If M, Autocannon. Stellaris is a sci-fi grand strategy game set 200 years into the future. Description The AI and combat computers- the dance of the dumbasses (including a request for manual orders availability during combat for futureproofing/bug management mid-game) Game Version Orion v3. paradoxwikis. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. znihilist. Adaptive helps you grow faster on colonies too. level 1. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). 6 Technology List – Q to S. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. The most basic use for them is the planetary building, the Nanite Transmuter. On the seventh anniversary of Stellaris, the Paradox team shares the release notes for the 3. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. phase distruptors suck big time. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. Overlord Expansion Features. This is your advance. Point Defense is 8/-/20. It also increases the amount of attachments an army can have to 3, and the max armies per. I think rail guns do better in this situation. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. My reason for. The little transfer window that pops up will now ONLY contain that type of ship. 1. Computer should be swarm then picket once you can get 90%. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. In the meantime I found a bug. I just think the "missile boat" design is better than the "picket ship" or "interceptor. That said, it might be a fun idea to limit these special weapons -- Autocannon, Plasma, Disruptor -- to M-slot only, just to make M-slots slightly interesting. )”. They're strictly superior to railguns when used with torpedos. Mar 19, 2018. In a similar vein, I don't know how to get the nanite autocannon research either. Mar 10, 2023;As for the "best" corvette build- early game it doesn't matter. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. Huh, I thought xenophobes couldn’t slug up at all. This seems like a bug, as the code clearly says zero. )”. It works similiarly to, for example Warrior Culture replacing entertainers with duelists or Masterful Crafters replacing artisans with artificers. That doesn't answer the question for. Longswords and Broadswords with Autocannon, light missile and heavy missile variants. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. 302 votes, 29 comments. Below is our complete list of the Technology IDs for Stellaris. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Autocannon vs Railgun is more up for debate for S and M. Most warfare is settled through space combat. the autocannon line actually deals more damage (to hull as well) than a disruptor #10. Favorite. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cruisers let me up my game on missiles. Nanite Autocannon Technology;Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. In addition, while most M weapons are 2x and. These IDs are intended for use with the “research_technology” console command. Omni Titan Lance - T sized. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Total Military Power of Destroyer Fleet: 8800. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. If you are talking about the big flak components, these are indeed part of the autocannon tech tree. I posted a bug report on the Stellaris forums. I agree that it would be nice to get more reliable fleet numbers in general, and undervalued weapons does make the autocannon problem worse. While plasma cannons get larger bonuses than autocannons, this is not even close to making up for the lack of damage. The Firerate increase is good especially for Fleets with many Autocannon Corvettes, since they have little CD, it gets even faster. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Weapons in stellaris increase in cost, energy and damage output by 30% every tier. x. phase distruptors suck big time. For M, S and L slots separately. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. Content is available under Attribution-ShareAlike 3. In term of DPS, one Disruptor Crusier has 76. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Core Cracking. As it says. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. Stellaris 3. 4, aka "Cepheus", was released on 2022-05-12 with the checksum 7836 (note: patch 3. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. For M, S and. Somehow this planet joined the core sector on its own, so. It's clearly an event tech that must be obtained through doing something in-game rather than through passive research. Autocannon VS Mass driver. Just make sure you are not running into battle with the exact things that would make you weak. Guardians are extremely powerful Spaceborne aliens added in various DLCs. (Note: patch 3. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,.